It’s been five months since my last post and honestly it seems like yesterday for me. Having taken on a team lead/architect consulting role has pretty much sapped all of my free time. The result is almost no work done on the new Textfyre website and no progress on publishing existing content to mobile platforms. Trying to get Empath completed or even thinking about new games has been impossible.
I am pushing Klockwerk to the #1 eReader device (about which I can’t discuss openly until we are actually published), but there are a couple of artifacts in the works that need to be completed before that happens. One of which is artwork. There will be a unique and new drawing for each chapter within Shadow in the Cathedral. Some of these drawings include the tea machine, Covalt, and the Cathedral of Time. Trust me, when you see the results you’ll be amazed. The artist I’m working with is great, but slow.
I also have to pull together a good tutorial mode for the game and I’m working on that. It’s obvious that Jon Ingold is focused on Inkle now, but he’s been able to help with some of the required changes to the Shadow source code.
The Textfyre website with a Web 2.0 game play mode is mostly completed, but there are some performance issues I’m still working through. The big hit comes from serializing the engine every turn. I may have to work through caching logic to resolve these issues. I also need to get Shadow and Secret Letter implemented and run through testing on them. I plan to have Cloak of Darkness, Shadow, and Secret Letter available when the new site launches.
The cool thing about the website is that it works very well on the iPad.
Textfyre is still here, plugging along.