Posts Tagged ‘design’

Way back in 2007 I engaged a few IF authors to design new commercial games. I asked them to come up with ideas, an outline, then a complete design. This worked out three times with Jack Toresal and The Secret Letter, The Shadow in the Cathedral, and the as yet unpublished Empath’s Gift.

I had intended on keeping these private as intellectual property, but Textfyre is in a transitional period and I think it’s time I started letting go of some of my original plans. We still plan to release Empath in Glulx form and I’m still trying to finish up a touch-based application for Windows 8, but outside of that, no new games are planned. I’m releasing for general consumption Textfyre – The Shadow in the Cathedral. This is the full and final design document in PDF form. There are likely bits missing from the final game file, but that’s to be expected. The last bit of play-testing and debugging was done by Jon Ingold himself. I’m not sure how much time he spent putting things back into the design from that work. I suspect very little, if any any at all. Even so, the design document is remarkably complete.

The intent of this process was to prove that you don’t need to be an IF author to design IF. I think to some degree that effort has failed. I was never able to get a non IF author to write IF. However, I was able to prove, with Jon’s help and Mike Gentry (Secret Letter) and Christopher Huang (Empath) that you can write the game first and have an entirely different person create the code. It’s just that all people involved need to have a deep understanding of Interactive Fiction.

I hope you learn from this document and that it may possibly inspire you to build more IF games.

Andrew Pontious started working on an Apple implementation of FyreVM and he’s moving his work from a private source control repository to the new SourceForge.Net FyreVM repository soon. This will also be released under the MIT license, which means anyone can use it for personal or commercial purposes.

The harder part is the user interface. Andrew will likely have a very basic UI implemented for testing FyreVM, but it will be up to the community to help bring about something more visually appealing and usable.

I’ve found a user experience consultant to work with the community, but the quote is rougly $4,000. This would include 5 weeks of iterative user experience work. Andrew is partially committed to helping out with mocks and Chris Cavanagh, a Silverlight developer, is also open to doing mocks.

The result of this work wouldn’t be the actual UI. It would be the general look and feel. We’d have to then work with someone with graphic arts experience to take the usability designs and make them pretty as well as having a programmer implement any of the active components of the experience (rollovers, transitional animations, etc).

I’m committed to finding a way to fund this effort. I’ve started a Kickstarter campaign, but haven’t launched it yet. I want to put a video together that tries to explain to potential contributors how important this is to the IF community.

Remember, the user experience isn’t just about Apple products. The results could be implemented in Parchment, on Windows, in Silverlight…or in any other interpreter.