Posts Tagged ‘mac’

I’ve talked often about hurdles in the development of Textfyre as a business. We’ve had to work through procedural issues, development issues, content issues, game engine issues, artwork issues, investor issues, and user interface issues. We still have marketing, sales, partnership, and other issues on the horizon.

In late 2007 I was finally able to hire Jesse McGrew for the game engine, but I still couldn’t find anyone to fit into the development of the user interface. This is obviously one of the most critical components of Textfyre since the vision is to present something that is easy, attractive, and yet retains the simple beauty of interactive fiction.

After trying to get a local Flash developer involved, then trying to hire a consulting firm, I finally contacted Peter Mattsson, the creator of Flaxo, a Flash-based z-machine interpreter. Peter is going to help finish the Windows version of the user interface. Peter also has offered to help build a Flash version of uor games for Linux and Mac environments, but we’re still trying to figure out the technical details.

On the investor front, we’re getting ready for a presentation on February 20th with a Chicago-based angel investor.┬áThis Saturday, Mike Gentry and I are having dinner with Janny Wurts, a noted fantasy author who I’m trying to entice into helping with content or to become an advisor. I’d also ask that if anyone knows of a potential angel investor to talk to them about Textfyre and get us together.

On the marketing front, I’ve been developing the advertisement plan for our launch and this going very well.

The development of Textfyre has been exciting and every time we fine ourselves facing a challenge, we have always managed to define it, plan a course of action, and meet that challenge head on.