We’ve had an almost exact number of expected hits to the website since launching our first game “to the hobbyist community”. I thought we’d get a few more conversions from the IF community, but I think the game itself doesn’t resonate enough there. I do believe the next game, Shadow in the Cathedral, will resonate much more strongly within the IF community, but that’s just a guess.

We also had a number of technical issues and most of these were expected as well. Or at least, we expected problems, but felt confident that whatever came up, we could resolve them easily and quickly. Last night we pushed version 1.06 of Jack Toresal and The Secret Letter to the customer download areas and anyone that needs an upgrade is strongly urged to grab the latest installer.

We resolved the Save problems, the Keyboard Lag problem, and removed the Goudy Font. We also added a Settings page that allows the user to set the font, size, color, and background color.

We’re currently working on a Windows (non-Silverlight) version that should work on PC/Mac/Linux via Mono. We’re also working on a console version that is directed to text-reader-using customers, or blind computer users.

The next game is in the process of design testing and should go into major play-testing soon. That process will take a few weeks and then we can start the final production packaging tasks like artwork and such. The target is to get it out by the end of August, but I think we’re looking at September now. A publish date is in the works.

We’re thankful for all of the support from the hobbyist community. They’re initial purchases were helpful in resolving a few bugs and we appreciate the effort.

Now we need to get the word out to teachers, librarians, and schools.


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