Publishing Standards

Posted: August 31, 2010 in interactive fiction, Textfyre, Uncategorized
Tags: , , , , , , , , , , , , , , , , , ,

Textfyre is making an effort to publish games on all platforms now. The list of targeted platforms includes:

  • Windows desktops, laptops, netbooks, and tablets
  • Mac OS X
  • iPhone
  • iPad
  • Droid
  • Windows Phone 7
  • Palm Pre
  • Blackberry
  • Web via Silverlight
  • Web via Zifmia
  • Web via HTML5
  • Amazon Kindle
  • B&N Nook
  • XBox 360
  • Nintendo DS/DSi
  • Sony PS3

This is going to be a sizable effort and will take time to implement. In the end, we will be able to accept content that meets a set of criteria and publish that content to all of the implemented platforms.

We’re also going to try to make it so that saved games can be stored online or offline along with progress and status information. Some of this information will have the option of being shared with social networking platforms like Twitter and Facebook.

We are developing tools to integrate games with social networking sites, allowing authors to use profile information within their games.

The criteria for publishing your content will include the following:

  • Game file must be Glulx with FyreVM support. We have an Inform 7 extension for FyreVM and are working on an Inform 6 extension (for glulx output only though). I don’t think we can support the Z-Machine, but upgrading your source code to Glulx Inform 6 may get you past this requirement.
  • At this time, we don’t have any way to support TADS 3, but it’s on our radar.
  • No blorb support.
  • No glk support.
  • Channel emissions must be tested thoroughly.
  • Games must be tested thoroughly.
  • We will allow for spot and page art implemented through channel or markup data. Details will be included in the FyreVM Developer’s Guide, which will be available soon.

We really have no interest in becoming a censor, but Textfyre has to set some guidelines about content. I’ll have to talk to people about how to implement the content standards, but I believe the primary consideration would be that the game be of high quality. After that it will likely be an editorial decision.

The website is undergoing a complete redesign and won’t be available for some time, but I’m going to start posting information there, even in raw form, so that people can keep up with our progress.

If you have any questions, please contact me directly.

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Comments
  1. Eskild Hustvedt says:

    How about Linux? Will you at least still provide the glulxe-compatible .ulx?

    • We may not offer it out of the gate. It may be something we offer after the initial purchase wave. The short answer is that I don’t know. Of course if it’s an external author, that’s entirely up to them.

  2. Rob Lord says:

    Hello

    While you are working on your new website, I was wondering if there is any way to purchase the games you have already released?

    Thanks and good luck with the new website.

    Rob.

  3. Dannii says:

    I would think that Debian based Linux distributions would be a must. They’ve gotta be at least as popular as some of the others, and people will be used to running IF on them (I think you’ll have a harder time marketing IF to some of the smart phone users than to Linux users!)

    Why the fixation on FyreVM?

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