Since reestablishing the pipeline for traditional Textfyre games, things are going well. The changes to Shadow in the Cathedral for App Store touch-based deployment are nearing completion.

This has been made possible with the help of one Brady Garvin, known as emacsuser on intfiction.org and one of the I6 compiler helpers. Simply put, Brady is brilliant and although he doesn’t have the notoriety of a Zarf, he clearly has similar profound IF capabilities. Brady was instrumental in doing some very tedious work in Shadow’s code to make it touch UX friendly. He tagged every noun in the story text so the UI can turn those into clickable/touchable words. He also setup all of the other suggestions for touch words including verbs, articles, and prepositions.

The next endeavor, one long delayed, is Paul O’Brian and Christopher Huang’s Empath’s Gift. There was work done on the code back in 2010, but has since languished through the economic downturn and my personal distractions. No more! Brady has begun to assess the code and I have tasked him to own it. He has the original designs, writing, and test transcripts and we will see progress in the near future. This is no small undertaking and I can only afford a limited number of hours to pay Brady, but I’m hoping to see beta testing in 2014 sometime and a release in Glulx and Windows form soon after. Touch based implementations shouldn’t be too difficult since we’ll have ironed out most of those issues with Shadow.

When the new touch based Shadow is published, Textfyre will make a concerted effort to publicize all of its works, including the older Silverlight version of Secret Letter. I still believe that Secret Letter is a very strong IF game, despite some of the reviews claiming it’s too cliche. I would argue there are moments in Secret Letter that rival some of the best IF ever written. Every time I go back and play through it I am moved by the one major revelation in the middle of the story. Michael Gentry deserves to be recognized for his writing and the clever way he took a simple story and made it something more. If you haven’t played it, you should.

I’m still involved with another education start-up; Fantasy Learning, which is marrying the concepts of fantasy sports leagues with teaching social studies. The founder, Eric Nelson, is currently working in an incubator in New Orleans as I assemble the MVP. It may be that Textfyre and Fantasy Learning come together, or at least become working partners.

I’d like to know if people are interested in sequels to Secret Letter and Shadow in the Cathedral.

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Comments
  1. Peter Pears says:

    “I’d like to know if people are interested in sequels to Secret Letter and Shadow in the Cathedral.”

    I certainly am. I am also interested in any possible “Deluxe” versions of “Shadow in the Cathedral”, in a .glulx version of “Secret Letter” (I still privately think you could have split the window in Glulx to allow for the illustrations instead of messing about with Silverlight and all those memory leaks, but that’s old news now), and in any IF game that you migth release.

    At this stage, I’d be thrilled to see Textfyre release *anything*.

    • The Secret Letter code is such a mess that I’m holding off on doing anything with that until Empath’s Gift is completed. I’ve already tortured Brady with the Shadow changes. At least with Empath’s Gift he has the freedom to do whatever he wishes (fix or rewrite).

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