Way back in 2007 I engaged a few IF authors to design new commercial games. I asked them to come up with ideas, an outline, then a complete design. This worked out three times with Jack Toresal and The Secret Letter, The Shadow in the Cathedral, and the as yet unpublished Empath’s Gift.
I had intended on keeping these private as intellectual property, but Textfyre is in a transitional period and I think it’s time I started letting go of some of my original plans. We still plan to release Empath in Glulx form and I’m still trying to finish up a touch-based application for Windows 8, but outside of that, no new games are planned. I’m releasing for general consumption Textfyre – The Shadow in the Cathedral. This is the full and final design document in PDF form. There are likely bits missing from the final game file, but that’s to be expected. The last bit of play-testing and debugging was done by Jon Ingold himself. I’m not sure how much time he spent putting things back into the design from that work. I suspect very little, if any any at all. Even so, the design document is remarkably complete.
The intent of this process was to prove that you don’t need to be an IF author to design IF. I think to some degree that effort has failed. I was never able to get a non IF author to write IF. However, I was able to prove, with Jon’s help and Mike Gentry (Secret Letter) and Christopher Huang (Empath) that you can write the game first and have an entirely different person create the code. It’s just that all people involved need to have a deep understanding of Interactive Fiction.
I hope you learn from this document and that it may possibly inspire you to build more IF games.