Posts Tagged ‘education’

Textfyre is extremely close to completing its delivery platform, proving its concept, and building a customer base.

In order to enable growth we are now looking for a Marketing Director to become a founding member of our company. The ideal candidate would be someone with publishing experience, education experience, and building trust with soccer moms or parents looking for supplemental education products.

This is an immediate and critical need. Please contact me directly if you’re interested.

David Cornelson, President
voice: +1 01 630 803 4302
email: david plaque textfyre dust com (where plaque is @ and dust is .)

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I’m sure anyone reading the blog and interested in the progress of Textfyre is wondering when we’re going to publish our first game. As I have said from the beginning, “We’ll get there when we get there.” and that statement still holds true today. We make progress in spots and we’re learning a lot about the business and artistic needs of the company as we go. Here are some of the things that have happened recently…

I did indeed hire an assistant, Sara Lieberum, to help with the internal business processes. Sara is an expert at helping start-up companies get organized and she’s a welcome addition to our team.

In the search for an assistant, I also found Justin Greene. He didn’t fit the assistant position, but he has a a great understanding of school systems and so we’ve hired him as our educational consultant. Justin is busy learning about Interactive Fiction, our products, and will be developing the lecture and lesson plans for middle school language arts classes. This coincides with our plans to develop an institutional version of each game.

In the process of looking for a UI developer, two people approached me that may well solve many problems going forward. The first, Will Capellaro, is a brand design developer. He’s taking on the role as part-time Art Director for Textfyre and has already proven to be an excellent partner in helping me understand the business side of managing artwork development.

The second was Thomas Lynge from Tenteo in Denmark. Thomas is a big fan of Interactive Fiction and has already started to help with the UI programming. They’re experts with WPF and Silverlight and have suggested that they would be very interested in developing a Silverlight version of the UI. Since having an online playable version of our games is important, this is a fantastic development.

On the game side of things, Secret Letter is nearing completion with its testing, Klockwerk is in the final writing stages and I7 programming is in-progress, and Giant Leaps has just begun its writing phase.

I’m hoping to have teaser online playable version of Secret Letter ready the next time I post. Stay tuned.

A couple of things are happening right now as we prepare for launch.

In regards to content, we’re very busy testing and increasing the quality of Secret Letter. In conjunction, we’re also working on the design and writing for the second Miradania game, Trials of the Vedd. The first game in the second series, Klockwerk – The Shadow in the Cathedral, continues to to near its design completion and we will begin implementation in the coming months. We have other content in development and we will report their progress in the coming months.

On the user interface front, we have clear milestones to achieve and we’re working with consulting partners to complete those tasks. We should have a solid beta product within the next month or two.

We’ve begun working with marketing consultants to develop and refine our strategies for getting the word out on our company and our products.

And we are now in a major push to locate and obtain investment funds that will allow us to implement our marketing strategy at a high level. We would like to ask anyone with contacts in the angel investor world to bring our company to their attention and have them contact me directly at david/at/textfyre/dot/com or they can call me directly on my cell phone at 630 803 4302.