Posts Tagged ‘games’

Textfyre now has the beginning works of an MVP (minimal viable product) and our primary goal this year is to complete the MVP and look for funding.

One of the places we’re looking to for cash our federal and private education grants. We just missed a couple of federal grants in February. There just wasn’t enough time to prepare the type of proposal that’s expected. An RFP from the Gates Foundation was recently publicized and we’re making a concerted effort to complete a proposal for this grant.

In the area of product development, we’ve brought in a new team member that has a learning science and assessment science background. We’re working to redesign existing processes to ones based on IF constructs. This process has just begun.

This has led me to think about our business model. We’ve been discussing the possibility of offering all of our content for free and charging for the assessment and reporting features. These are the features that teachers and administrators would use to evaluate their students progress in areas that can be measured against the new Common Core State Standards. What do we gain by offering our stories for free? What do we lose? These are the questions we’re asking ourselves.

In other news, I am going to add maps and hints to the existing online version of The Shadow in the Cathedral and make it permanently apart of the Textfyre learning structure. It will remain free. I also plan to promote it towards classroom supplemental reading use.

One of our other team members is actively working relationships with teachers to test our service. This is an ongoing struggle since teachers have very little time. If you know a teacher that would be interested in helping us work through piloting, please send them my way. We’re focused on 4th through 8th grade.


Once upon a time there was a tween girls social networking site called iTwixie. One day, a start-up Interactive Fiction software publisher named Textfyre called upon iTwixie to see if they would like to be friends. iTwixie, represented by its owner, Rebecca Gaynier, checked out Textfyre’s demo game Shadow in the Cathedral and thought Textfyre had great potential as a friend to iTwixie and vice versa.

Anyway, Rebecca and I have chatted and she’s very interested in ways we can bring IF to her audience of tween girls. Obviously this is an important portion of our target market and I believe we can tell stories in ways that will be greatly appreciated by iTwixie’s users.

I look forward to continued conversations with iTwixie, bringing their ideas into our stories and having thier users review and play our games.

It could be a very beneficial partnership for both companies.