Posts Tagged ‘inform 7’

I’ve been winding down some things relating to Textfyre and have talked with a few people about when exactly I should officially close it. There are some legal and accounting hurdles to overcome and those will take time. I separated my consulting practice from it so that’s no longer a concern.

So it looks like Textfyre will “survive” for another year. I’m not exactly sure what it will do, if anything, but I’m working on IF projects that may or may not fall under the Textfyre banner at some point. But most of my IF endeavors are open source and freely available.

These include:

  • Completing the game Reflections. This is not going to be open source, but it will be free. It’s likely going to be a non-competition release in a non-standard web-based user interface.
  • A friend of mine is adapting Quixe so that it can run FyreVM games. Once this is completed, I’m going to finish up a toolkit for building custom web applications for parser based IF. This is similar to Vorple by Juhana Leinonen, but because the IO model is significantly different, the tooling will be different.
  • These new tools will be similar to Ionic/Angular in that you can use a command line to quickly create an IF app from a template. I plan to have several templates ready on first release and these templates should be relatively easy to modify if you know HTML and possibly a little JavaScript.
  • A web application version of the Inform 7 IDE. I’ve only mucked around with this so far, but it’s something I want to spend time on in the next year or two.
  • A web-based IF hub for educational content. I’ve actually already built several versions of this for Textfyre, but will build a new one in the next couple of years and release it for public sharing of educational content. I think this is a really important platform to build and share.

Textfyre plans:

  • I’m still trying to figure out how to get Empath’s Gift completed. I need an I7 programmer to own it. Paul and Chris are happy to help with additional writing and testing. I’m willing to pay a reasonable fee to see this happen.
  • I have a unique touch-based UI for Shadow about 70% completed testing. This is on me to finish and release, whether it’s a success or not. At this point, I’ll probably release it for free just to get feedback on the UI concepts and share ideas with the community.

Feel free to share your thoughts about Textfyre’s future.

We’re in need of a new Inform 7 programmer. You have to be a very strong Inform 7 programmer at this point and you’d also have to be somewhat known to me in the community. If you have some spare time and are interested in pitching in with changes to Secret Letter and finishing Empath’s Gift, please contact me.

David at TF (full name) dot com.

On the way to our mobile platform I discovered that some of the games people want to publish are Inform 6 games. I’d like to maintain a consistent platform using FyreVM and so we’re left with a somewhat non-trivial task. That is, the conversion of the Inform 7 extension “FyreVM Support” to a Glulx Inform 6 library include file.

I may take a crack at this over the coming days, but if anyone else feels up to the challenge, there might be a reward of some sort in exchange for your valiant and much appreciated efforts.

There are a couple of versions of FyreVM Support, one for 5Z71 and one for 6E__. If you’re interested, check out the project source at SourceForge.

I’m sure anyone reading the blog and interested in the progress of Textfyre is wondering when we’re going to publish our first game. As I have said from the beginning, “We’ll get there when we get there.” and that statement still holds true today. We make progress in spots and we’re learning a lot about the business and artistic needs of the company as we go. Here are some of the things that have happened recently…

I did indeed hire an assistant, Sara Lieberum, to help with the internal business processes. Sara is an expert at helping start-up companies get organized and she’s a welcome addition to our team.

In the search for an assistant, I also found Justin Greene. He didn’t fit the assistant position, but he has a a great understanding of school systems and so we’ve hired him as our educational consultant. Justin is busy learning about Interactive Fiction, our products, and will be developing the lecture and lesson plans for middle school language arts classes. This coincides with our plans to develop an institutional version of each game.

In the process of looking for a UI developer, two people approached me that may well solve many problems going forward. The first, Will Capellaro, is a brand design developer. He’s taking on the role as part-time Art Director for Textfyre and has already proven to be an excellent partner in helping me understand the business side of managing artwork development.

The second was Thomas Lynge from Tenteo in Denmark. Thomas is a big fan of Interactive Fiction and has already started to help with the UI programming. They’re experts with WPF and Silverlight and have suggested that they would be very interested in developing a Silverlight version of the UI. Since having an online playable version of our games is important, this is a fantastic development.

On the game side of things, Secret Letter is nearing completion with its testing, Klockwerk is in the final writing stages and I7 programming is in-progress, and Giant Leaps has just begun its writing phase.

I’m hoping to have teaser online playable version of Secret Letter ready the next time I post. Stay tuned.