Posts Tagged ‘jobs’

For several reasons, the velocity of Textfyre development (business, technology, and content) has been measured in spoonfuls. To say it has been a slow process is an understatement. Some of this had to do with the economy, some to family stuff (my youngest is nearly 8 years old now), and some to the business climate. Regardless of those impediments, Textfyre is moving forward at a much faster pace.

To start, I recently joined a digital start-up office in Chicago called 1871. So far this has only provided a workplace in downtown Chicago, but it has amenities that will help us grow.

I put out feelers for new team members, all on the business side. I always knew that Textfyre could not truly be successful without partners and now I’m actively seeking people to fill roles like finance, marketing, product development manager, website geek, and so on.

I still have all of my interactive fiction contacts, although some are less available than others. I’m pretty sure though that if Textfyre finds cash, we’ll be able to hire enough IF talent to do the work I envision.

I have not signed anyone to agreements yet, but I have found people who may fill finance, marketing, art direction, and investor relation roles. Once these positions are solidified, I will introduce the people to you through this blog and on the upcoming face lift to the Textfyre.Com website, which is not the website I had promised in recent months. That website will be turned into a pay-for service, which is a topic for another post. The new website will be corporate, informational, and professionally implemented (um, not by me).

I will continue to push our two flagship fictional IF games through the Kindle, iPad, Android, and soon Windows 8, but these types of products are unlikely to be our focus for an unknown period of time. We’ll get back to traditional IF at some point, but we’re going to work on something else for the near-term.

I have also been very busy networking and this has been paying off in the highest level of contacts. If we’re to succeed, we’re going to need every partner we can muster, and getting to know the bigger players will help us define and execute our goals all the more efficiently.

If you’re interested in pitching, we’re going to be meeting at 1871 regularly. Drop me a note and tell me how you think you can make Textfyre successful.


Textfyre is extremely close to completing its delivery platform, proving its concept, and building a customer base.

In order to enable growth we are now looking for a Marketing Director to become a founding member of our company. The ideal candidate would be someone with publishing experience, education experience, and building trust with soccer moms or parents looking for supplemental education products.

This is an immediate and critical need. Please contact me directly if you’re interested.

David Cornelson, President
voice: +1 01 630 803 4302
email: david plaque textfyre dust com (where plaque is @ and dust is .)

Our secret programmer is hard at work on the new iPhone, iPad, OSX implementation for delivering our games on those platforms. Code is getting checked in and we’re seeing real progress there. Hopefully, when the iPad starts shipping, we’ll be able to be one of the first full-screen applications in the app store. Or one of the thousands.

We’re also awaiting word on access to the Kindle SDK and as soon as we get access, we’ll find another volunteer to help port our games to that platform. It may not be the perfect fit because of the way the screen works, so there may be a few rounds of testing before we get to something workable.

The Empath’s Gift is in alpha-testing (Paul and Chris are doing this work) and I’m hoping to see a second round of that soon.

I have a request. Graeme Jefferis is still working on the Inform 7 programming when he has time, but I feel the need to add a second person. If you have strong Inform 7 programming skills and want to help Textfyre succeed, please drop me an e-mail. I have to say that the pay is all back-ended. This means we can agree on a rate, but I can’t make payments until we see significant units sold (1000 or more per game) or until we find funding. This is the life of a start-up. There are no guarantees and the work you do has to really come from the excitement of seeing Textfyre do good works.

As mentioned before, I will be at PAX East in Boston in late March from Friday through Sunday (and possibly through Tuesday). If you want to meet-up, let me know.

Since we have had such a difficult time finding resources to work on WPF, I’m making the big decision to dump it in favor of a Flash implementation. We still need to determine the right mix of .NET and Flash to make it function well on Windows, OS X, and Linux, but I don’t see this as a huge technical hurdle.

So the UX job description has been updated. We’re now looking for a very strong Flash developer with C# experience. My preference is to hire someone in the Chicago area, but I’m open to other suggestions.

New Job Postings

Posted: June 18, 2008 in interactive fiction, Textfyre

Textfyre is in the process of locating professionals to help us launch the company. Our jobs page on the blog here (see tab item Jobs) and at the website will reflect our current needs and will be updated regularly.

If you know anyone that may be interested in any of the open positions, please refer them to the website and blog.