Posts Tagged ‘osx’

Nearly all startups go through a period of change. Many go through several periods of change. Most don’t survive these changes. The startups that do manage to stick around tend to adapt to everything thrown at them. They don’t always do it well or immediately, but the ones that survive find some knack for finding the solution to a thousand room maze that few others manage.

Textfyre is on the verge of exiting the startup maze and moving on to being a funded company with strong partnerships and amazing employees. Some of the details remain behind closed doors. Agreements need to be signed, product needs to be prepared, and people need to be notified of the coming changes.

But we’re finally approaching the real launch of Textfyre as a national brand in the Edutainment publishing industry.

These are very exciting and challenging times for me as the founder. I’d like to say that all of the ducks are lined up, but we still need to locate and place a few more of those proverbial ducks. I’m working on a number of fronts, bringing things together, and with a little more work, big announcements will be made in December and January.

These are exciting times for Interactive Fiction.

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Our secret programmer is hard at work on the new iPhone, iPad, OSX implementation for delivering our games on those platforms. Code is getting checked in and we’re seeing real progress there. Hopefully, when the iPad starts shipping, we’ll be able to be one of the first full-screen applications in the app store. Or one of the thousands.

We’re also awaiting word on access to the Kindle SDK and as soon as we get access, we’ll find another volunteer to help port our games to that platform. It may not be the perfect fit because of the way the screen works, so there may be a few rounds of testing before we get to something workable.

The Empath’s Gift is in alpha-testing (Paul and Chris are doing this work) and I’m hoping to see a second round of that soon.

I have a request. Graeme Jefferis is still working on the Inform 7 programming when he has time, but I feel the need to add a second person. If you have strong Inform 7 programming skills and want to help Textfyre succeed, please drop me an e-mail. I have to say that the pay is all back-ended. This means we can agree on a rate, but I can’t make payments until we see significant units sold (1000 or more per game) or until we find funding. This is the life of a start-up. There are no guarantees and the work you do has to really come from the excitement of seeing Textfyre do good works.

As mentioned before, I will be at PAX East in Boston in late March from Friday through Sunday (and possibly through Tuesday). If you want to meet-up, let me know.