Posts Tagged ‘quixe’

After moving the two 2009 published stories (Jack Toresal and The Secret Letter, The Shadow in the Cathedral) to itch.io, there have been 200+ views, many press downloads, and a handful of sales. Sales are really not the point of course. I’m just trying to see if Textfyre can re-establish itself as an IF publisher, even a modest one. I’ve been working on updates to those two stories and to the existing tooling.

Empath’s Gift is in early beta-testing now is well on its way to being published this year, possibly even as early as spring.

A colleague has forked Quixe, Andrew Plotkin’s Glulx in JavaScript interpreter, and is nearing completion. This will allow FyreVM games to run in a browser and provide interesting tooling capabilities. I’ve talked about this a lot over the years and it’s been my belief that glk (even the proposed glk 2.0 for web) approach is at-best a stop gap measure.

Real web capabilities should allow an author to rely on the entire web programming paradigm and not just a subset of those capabilities. FyreVM allows for this (but doesn’t provide it) since authoring a game would only requires you to define context, not the look and feel. The look and feel, or user experience, is something that can be done by non-authors who are experts with HTML5. Tools can be developed (like Vorple) to give authors highly flexible control over the look and feel of their published stories.

My goal is take the resulting FyreVM compatible Quixe implementation and create a widget-based web interpreter. The author would load their game file and the system would automatically determine what widgets were required. The author would then drag-drop these widgets on a blank slate and save the results. Players would see the resulting “interpreter” as a custom user experience. The author could allow the player to move the widgets around for their own purposes or they could “lock” the widgets to maintain a distinct experience.

The plan is to have the first implementation of this vision by summer.

I’m personally working on a new story called Reflections, which will either be released sometime summer/fall and possibly in the 2015 IF Competition.

I’ve also discussed the Shadow sequel with Jon and Ian. Sadly, they are far too busy to work on it and so I had planned to open it up to someone else. I can’t offer the highly speculative contract that I once offered early Textfyre authors, so it would be a project of passion for the most part. I would pay a nominal (up front) fee to an experienced Inform 7 author for the work.

I have tried to contact Mike Gentry, but he seems to have left the IF world completely and does not respond to inquiries. This makes me very sad since Mike is still one of the best writers the IF world has ever known. It still irks me that Secret Letter has almost no reviews from prominent IF writers and players. I think it really bothered Mike too. I think the consensus was that it was cliche’d fantasy and this prompted many people to disregard it. Even so, probably the most disappointing aspect of having started and tried to make Textfyre work.

That’s my update. Stay tuned.

I’ve been winding down some things relating to Textfyre and have talked with a few people about when exactly I should officially close it. There are some legal and accounting hurdles to overcome and those will take time. I separated my consulting practice from it so that’s no longer a concern.

So it looks like Textfyre will “survive” for another year. I’m not exactly sure what it will do, if anything, but I’m working on IF projects that may or may not fall under the Textfyre banner at some point. But most of my IF endeavors are open source and freely available.

These include:

  • Completing the game Reflections. This is not going to be open source, but it will be free. It’s likely going to be a non-competition release in a non-standard web-based user interface.
  • A friend of mine is adapting Quixe so that it can run FyreVM games. Once this is completed, I’m going to finish up a toolkit for building custom web applications for parser based IF. This is similar to Vorple by Juhana Leinonen, but because the IO model is significantly different, the tooling will be different.
  • These new tools will be similar to Ionic/Angular in that you can use a command line to quickly create an IF app from a template. I plan to have several templates ready on first release and these templates should be relatively easy to modify if you know HTML and possibly a little JavaScript.
  • A web application version of the Inform 7 IDE. I’ve only mucked around with this so far, but it’s something I want to spend time on in the next year or two.
  • A web-based IF hub for educational content. I’ve actually already built several versions of this for Textfyre, but will build a new one in the next couple of years and release it for public sharing of educational content. I think this is a really important platform to build and share.

Textfyre plans:

  • I’m still trying to figure out how to get Empath’s Gift completed. I need an I7 programmer to own it. Paul and Chris are happy to help with additional writing and testing. I’m willing to pay a reasonable fee to see this happen.
  • I have a unique touch-based UI for Shadow about 70% completed testing. This is on me to finish and release, whether it’s a success or not. At this point, I’ll probably release it for free just to get feedback on the UI concepts and share ideas with the community.

Feel free to share your thoughts about Textfyre’s future.