Microsoft announced their new mobile platform in February and I’ve been actively working on prototypes using the new development tools, Expression Blend 4, Visual Studio 2010, and the Silverlight Windows Phone 7 SDK.
One of the great things about targeting Windows Phone 7 is that all of our existing code base compiles without change. The FyreVM class library ported without easily and now it’s just a matter of working through the new WP7 API’s to make it work seamlessly.
Of course the real work will be coming up with a user experience that works well. It may be that our work with the book “paging” model used in Jack Toresal and The Secret Letter Deluxe Edition will help us with something similar on WP7.
The way that paging works on WP7, by flicking the screen right or left or up or down is a key to making something interesting and intuitive. The user should be able to play our games with just a thumb.
The other aspect of targeting this platform is that we can also implement them using XNA for the XBox 360 platform and players could go back and forth between them playing the same game. It will be interesting to see this in action.
We’re already registered as an official developer and targeting to be one of the first products available at the launch later this year.